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FireFlies & Figments work

Here are some pieces I worked on directly. I was also the lead animator and rigger on this project, setting the pipeline and training the team through mostly pre-existing resources so that all rigs and animation would be universally similar and predictable from character to character.

All of the characters used Rigify and were rigged in Blender so the controls and Blender to Unity process were identical.

More info on the game: https://store.steampowered.com/app/1853650/Fireflies__Figments_A_Willows_Journey/

This bear is part of a jumpscare puzzle that would only be seen from above by the players! Three different speed animations were done so the programmers could choose which worked best in the game.

This bear is part of a jumpscare puzzle that would only be seen from above by the players! Three different speed animations were done so the programmers could choose which worked best in the game.

Here's a version of the bear you can rotate in 3D space, turn on wireframe, view the bones, and more!

Here's the animation playing in real-time- the left view is what the player would see.
Rigging and Animation done in Blender 3D.

Animation, Rigging, & Weight Painting: Ray Avid Lebon
Model & Texture Painting: Kerry Scane

This ladder needed to be rigged to start rolled up and then unfurl for the player to climb. 
Original model by Joshua Barrette
Remodeled by Ray Avid Lebon so it would deform correctly
Animation, Rigging, & Weight Painting by Ray Avid Lebon

This ladder needed to be rigged to start rolled up and then unfurl for the player to climb.
Original model by Joshua Barrette
Remodeled by Ray Avid Lebon so it would deform correctly
Animation, Rigging, & Weight Painting by Ray Avid Lebon

Here's a version of the ladder you can rotate in 3D space, turn on wireframe, view the bones, and more!

This crystal rock golem was made as the final boss of the game.

This crystal rock golem was made as the final boss of the game.

Here's a version of the Rock Monster you can rotate in 3D space, turn on wireframe, view the bones, and more!
Animation, Rigging, & Weight Painting: Ray Avid Lebon Model & Texture Painting: Raquel Rossetti